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Game Design and Development

General Membership (Yearly)


Subscription

Items

Here is a list of the items in the subscription:

(Community)

Forums and chat rooms where students can interact.

Course

(Projects)

Large project and source code downloads for various courses.

Course

3D Modeling I

Eases the student into basic concepts in 3d modeling with a concentration on processes available in most production standard 3d programs.

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3D Modeling II

Students start to create original models while learning basic game production skills like sub-d modeling, UV unwrapping, and high poly sculpting.

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3D Modeling III

Students expand upon their skills in 3d modeling and pipeline management with a focus on anatomy, UV mapping, and digital sculpting.

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3D Sculpture

Learn how pros make those amazing models you see in modern games. Using subdivision modeling techniques, take basic low polygon models and use sculpting to create more complex forms.

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3ds Max

Learn how to build, texture, and animate beautiful 3D models and environments for use in video games using 3ds Max.

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Android - Beginner to Pro

Learn everything you need to know to have professional Android development skills.

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Balls of Glory (How to Make a 3d Breakout Game)

Learn how to make an addictive, fun-to-play, arcade brick breaker done in a modern style using Unity.

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Balls of Steel

These video tutorials will take you through the entire game development process step-by-step of a simple Breakout style game.

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Blender (Quick Starter Series)

Get up and running quickly with Blender. Practice some basic modeling and texturing and get comfortable with the interface.

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Blender Game Modeling and Animation

Learn the tricks the game pros use to make low poly models look amazing for use in a variety of game engines.

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C# and MonoGame (Intro to 2d Game Development)

Get started building your own 2d games using a cross platform gaming framework that’s extremely easy to learn.

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C# Programming (Beginner)

Students learn to create their own computer programs and video games using the C# programming language. No prior programming experience is assumed.

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C# Programming (Intermediate)

Building on prior knowledge, students dive deeper into C# syntax and the problem solving skills necessary to convert practical problems to solutions in code.

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C++ Programming for Game Development

Most commercial games are built using the C++ programming language and this material will guide you through the process of making your very first video game.

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Dead Earth (How to Make a AAA First Person Shooter)

Widely considered the best game development course ever made, learn to develop your own commercial-grade custom first person shooter, step-by-step, starting from a blank screen

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Dead Earth - Level Design

Watch as a number of different level styles are assembled for Dead Earth using Unity asset store items.

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DirectX 11 Graphics Programming

A migration course targeted at DirectX 9 C++ programmers making the transition to the DirectX 11 paradigm.

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Elements of Digital Design

In this midpoint course, students will focus on four medium sized projects designed to reinforce and assess important design skill sets learned to date.

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Elements of Visual Design

In this class students explore the main elements of visual design and learn about general processes of art like form, structure, texture, color, and more.

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Evolution of Computing

A video documentary series looking at the early days of computer science and the evolution of the computer.

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Full Stack Web Development

The Ultimate Web Developer Bootcamp. Learn front-end AND back-end development and quickly go from absolute beginner to competent full-stack web developer.

Course

Game Electronics

Understand the fundamentals of game hardware to become a better programmer, armed with a deeper understanding of what goes on under the hood.

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Game Engines and Digital Light

Learn about digital lighting and the basics of using a modern game engine. Lighting techniques and tools will be covered within both a 3d program (Blender) and a game engine (Unreal).

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GI Racing

Build a complete racing game and its supporting tools. Study racing game AI, weather and track conditions, seasons, tournaments and more.

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GI Racing 2.0

Upgrade the GI Racing project to AAA level with more modern physics, improved visuals and performance, mini-map, new tracks and cars, and more!

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Graphics Framework Programming with DirectX

Learn how to write shaders, compute lighting, and program high-performance engine code that uses spatial trees, potential visibility sets, and more to render high quality visuals in real-time.

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Introduction to Unity

These tutorials provide foundation level training in the Unity engine and set the stage for the game development projects covered subsequent modules.

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Invasion Earth (How to Make a 3d Space Invaders Game)

Build your own version of the classic arcade space shooter game with step-by-step instructions. An excellent overview of the entire game development process.

Course

iOS 11 & Swift 4

Learn how to develop and submit apps to the app store, understand programming & basic algorithms, apply to jr iOS development jobs, work as an iOS contractor, and more.

Course

iOS UX and Product Design

Design mobile apps in Sketch 3 & learn the business principles behind product design.

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Kotlin for Android - Beginner to Advanced

Build professional, fully functional apps using Kotlin, apply for Jr. Android app development jobs, and submit apps to the Google Play store.

Course

Level Design

Observe as game ready levels are assembled into a number of visually interesting scenes using a variety of inexpensive and free assets.

Course

Location Based Games with Mapbox

Add real-time locations and mapping into your games to bring location-based experiences to life.

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Machine Learning for Apps

Learn how to build a neural network in python and study the foundations of machine learning.

Course

macOS Development

Learn basic and advanced macOS development by building a polished, fully functional weather widget app and chat app.

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Mathematics for Game Development

Study the core mathematics used for game development with a friendly approach that reduces much of the struggle.

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Maya (Quick Starter Series)

Get up and running quickly with Maya. Practice some basic modeling and texturing and get comfortable with the interface.

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Medieval Assets

A collection of free-to-use game ready assets for student projects.

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Objective-C Crash Course

This course is designed for iOS developers who currently know Swift and need to learn the basics of Objective-C to secure employment.

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OpenGL 3d Graphics Programming

A practical introduction to modern OpenGL programming for C++ programmers. Covers the foundations of 3d all the way through rendering lit, textured, hand-loaded models.

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Sub-D Modeling

Learn to divide polygons to allow for more surface detail. Make higher density versions of your models that can be used to bake normal maps allowing more efficient and realistic looking low-poly rendering.

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Texture Maps and Digital Paint

From normal maps to specular masks to pre-baked ambient occlusion, learn the secrets of texture creation, specifically for games, from a seasoned industry pro.

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Unity Game Academy

A Unity course for absolute beginners & seasoned programmers! Learn to code in C# and then go on to build 2D & 3D games.

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Unreal Engine 4 (Quick Starter Series)

Get up and running quickly with Unreal. Learn the UI, how to create and light your own scenes, configure materials, and use basic blueprints to control events.

Course
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