General Membership (Monthly)
Subscription
Items
Here is a list of the items in the subscription:
(Community)Forums and chat rooms where students can interact.
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3D Modeling IEases the student into basic concepts in 3d modeling with a concentration on processes available in most production standard 3d programs.
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3D Modeling IIStudents start to create original models while learning basic game production skills like sub-d modeling, UV unwrapping, and high poly sculpting.
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3D Modeling IIIStudents expand upon their skills in 3d modeling and pipeline management with a focus on anatomy, UV mapping, and digital sculpting.
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3ds MaxLearn how to build, texture, and animate beautiful 3D models and environments for use in video games using 3ds Max.
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Android - Beginner to ProLearn everything you need to know to have professional Android development skills.
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Balls of Glory (How to Make a 3d Breakout Game)Learn how to make an addictive, fun-to-play, arcade brick breaker done in a modern style using Unity.
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Balls of SteelThese video tutorials will take you through the entire game development process step-by-step of a simple Breakout style game.
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Blender (Quick Starter Series)Get up and running quickly with Blender. Practice some basic modeling and texturing and get comfortable with the interface.
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Blender Game Modeling and AnimationLearn the tricks the game pros use to make low poly models look amazing for use in a variety of game engines.
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C# and MonoGame - Intro to 2d Game DevelopmentGet started building your own 2d games using a cross platform gaming framework that’s extremely easy to learn.
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C# Programming (Beginner)Students learn to create their own computer programs and video games using the C# programming language. No prior programming experience is assumed.
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C# Programming (Intermediate)Building on prior knowledge, students dive deeper into C# syntax and the problem solving skills necessary to convert practical problems to solutions in code.
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Dead Earth Level DesignExamine the assembly of different level styles for the survival-horror game Dead Earth, using Unity asset store items.
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DirectX Graphics ProgrammingA migration course targeted at DirectX 9 C++ programmers making the transition to the DirectX 11+ paradigm.
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Elements of Digital DesignIn this midpoint course, students will focus on four medium sized projects designed to reinforce and assess important design skill sets learned to date.
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Elements of Visual DesignIn this class students explore the main elements of visual design and learn about general processes of art, like form, structure, texture, color, and more.
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Evolution of ComputingA video documentary series looking at the early days of computer science and the evolution of the computer.
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Full Stack Web DevelopmentThe Ultimate Web Developer Bootcamp. Learn front-end AND back-end development and quickly go from absolute beginner to competent full-stack web developer.
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Game ElectronicsUnderstand the fundamentals of game hardware to become a better programmer, armed with a deeper understanding of what goes on under the hood.
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GI Racing - How to Make a Racing GameBuild a complete racing game and its supporting tools. Study racing game AI, weather and track conditions, seasons, tournaments and more.
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GI Racing 2.0 - How to Make a Racing GameUpgrade the GI Racing project to AAA level with more modern physics, improved visuals and performance, mini-map, new tracks and cars, and more!
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Introduction to UnityThese tutorials provide foundation level training in the Unity engine and set the stage for the game development projects covered in subsequent modules.
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iOS App ProgrammingLearn how to develop and submit apps to the app store, understand programming & basic algorithms, apply to jr iOS development jobs, work as an iOS contractor, and more.
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iOS UX and Product DesignDesign mobile apps in Sketch 3 & learn the business principles behind product design.
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Kotlin for Android - Beginner to AdvancedBuild professional, fully functional apps using Kotlin, apply for Jr. Android app development jobs, and submit apps to the Google Play store.
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Level DesignObserve as game ready levels are assembled into a number of visually interesting scenes using a variety of inexpensive and free assets.
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Location Based Games with MapboxAdd real-time locations and mapping into your games to bring location-based experiences to life.
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Machine Learning for AppsLearn how to build a neural network in python and study the foundations of machine learning.
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macOS DevelopmentLearn basic and advanced macOS development by building a polished, fully functional weather widget app and chat app.
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Mathematics for Game DevelopmentStudy the core mathematics used for game development with a friendly approach that reduces much of the struggle.
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Maya (Quick Starter Series)Get up and running quickly with Maya. Practice some basic modeling and texturing and get comfortable with the interface.
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Medieval AssetsA collection of free-to-use game ready assets for student projects.
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Objective-C Crash CourseThis course is designed for iOS developers who currently know Swift and need to learn the basics of Objective-C to secure employment.
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Projects *Projects, source code, and game asset downloads. * Timed module unlock every 30 days.
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Texture Maps and Digital PaintFrom normal maps to specular masks to pre-baked ambient occlusion, learn the secrets of texture creation, specifically for games, from a seasoned industry pro.
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Unity Game AcademyA Unity course for absolute beginners & seasoned programmers! Learn to code in C# and then go on to build 2D & 3D games.
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Unreal Engine 4 DevelopmentLearn how to create Unreal Engine 4 games with no prior programming experience.
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