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Sub-D Modeling

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Here is the course outline:

1. Getting Started

2. Add/Delete Edge Loops to Define Volumes

3. Unwrapping Separate Objects (Sub-Objects)

4. Baking Normal Maps (Blender)

5. Baking Normal Maps (XNormal)

6. Apply Normal Maps to Mesh

7. Texture Paint Mode and Brushes

8. Mirror in Paint Mode

9. Stencils

10. UV Unwrap Guidelines

11. Normal Map Errors and Extreme Stretching

12. Normal Map Elements (XYZ, Color, Designation)

13. Additional Projects

14. Final Practical

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