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Game Engines and Digital Light

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Here is the course outline:

1. Getting Started

2. New Project and UI Overview

3. Viewport Navigation

4. View Modes and Show Flags

5. Placing Objects in a Level

6. Content Browser

7. Material Creation I

8. Material Creation II

9. Basic Lighting

10. Basic Blueprints

11. Lights and Settings

12. Shadows

13. Light Behavior I

14. Light Behavior II

15. Three Point Lighting

16. Time of Day Lighting

17. Translucency and Projections

18. Game Engine Lighting I

19. Game Engine Lighting II

20. Final Practical

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