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3D Modeling II


Course
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Modules

Here is the course outline:

1. Getting Started

2. Basic Photoshop

3. Tile Texture

4. Wacom Tablet Properties

5. Layers

6. Lights

7. Sizing and Saving Texture Maps

8. Texel Density

9. Basic UV Unwrap

10. The UV Editor

11. Adding Maps to Objects

12. Auto and Smart Unwrap

13. To Sphere

14. Unwrap Follow Active Quads

15. Setting Seams for UVW Unwrap

16. Smoothing and UV Elements

17. Element Selection

18. Positioning of Unwrap Elements

19. Weld, Stitch, and Breaking UV Elements

20. Relaxing UV Vertices and Elements

21. Packing UV Elements

22. Mesh Smooth and Edge Crease

23. Cycles in Blender

24. Texture Paint

25. Basic Sculpt

26. Baking ID Maps

27. Baked Textures

28. Creating Normal Maps

29. Sub-D Modeling Intro

30. Final Practical

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