Skip to content

3D Modeling I


Course
Access code required
Enroll

Modules

Here is the course outline:

1. Getting Started

2. Basic Blender Interface

3. Viewport Configuration and Layout

4. Display Settings and Menu Rollouts

5. Select, Undo/Redo, and Space Search

6. Rendering an Image

7. Viewport Controls and Settings

8. Transforms and User Preferences

9. Select and Deselect

10. Primitives

11. Append

12. Primitive Properties

13. 3D Cursor and Object Position

14. Edit and Object Mode

15. Grease Pencil

16. Pivots and Object Origin

17. 3D Cursor

18. Transform Orientation and Duplicate

19. Polygon, Vertex, and Edge

20. Object Mode Keys

21. Edit Mode Keys

22. Limit Selection to Visible

23. Viewport Shading and Smoothing

24. Insert, Delete, Dissolve Edge

25. Edge Split and Create Edge

26. Merge

27. User Preferences and Key Commands

28. Outliner

29. Modifiers

30. Piling Modifiers

31. Snaps (Edit and Object Mode)

32. Snap to Grid

33. Splines

34. Rendering Splines

35. Splines in Edit Mode

36. Curve Modifier

37. Path Deform Process

38. Bevel with Contour Controls

39. Lathe

40. Mirror and Symmetrize

41. Insert

42. Intersect Tool

43. Fill, Bridge, and Grid Fill

44. Bend

45. Pivot Positioning

46. Fill

47. Grease Pencil Revisited

48. Duplicate and Linked Duplicate

49. Appending and Saving Selected

50. Layers

51. Boolean

52. Smooth Shading

53. Arrays

54. Solidify

55. Subdivide

56. Proportional Editing

57. Mesh Deform

58. Basic Light Settings

59. Basic Edge Placement for Sub D Surfaces

60. Final Practical

Back to top