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DirectX Graphics Programming


Course
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Modules

Here is the course outline:

1. Introduction

2. Core Components and Feature Levels

3. Enumeration and Initialization

4. Resources and Resource Views I

5. Resources and Resource Views II

6. Shaders I

7. Shaders II

8. D3DX Alternatives I

9. D3DX Alternatives II

10. Geometry Shaders

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