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Blender (Quick Starter Series)

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Here is the course outline:

1. Interface and Edit Mesh

2. Join and Separate Objects

3. Selection Keys

4. More Selection Tools

5. Primitive Meshes

6. Wireframe Mode, Pivots, and Manipulators

7. The 3D Cursor

8. Duplicating Objects in Edit Mode

9. Polygon Counts and Primitive Objects

10. Polygon Structure and Multiresolution Modifiers

11. Modeling with Bevel/Extrude/Multiresolution Modifier

12. The 3D Cursor II

13. Setting Object Origins

14. Spin Tool and Splines

15. UV Unwrap

16. Unwrap Tools and Unwrap Snap to Vertex

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