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Texture Maps and Digital Paint


Course
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Modules

Here is the course outline:

1. Getting Started

2. Photoshop Texture Maps

3. Custom Brushes

4. Style Sheets and Ortho Concepts

5. Creature Design

6. DDO, NDO, and 3DO in Photoshop

7. Quixel

8. Map Types

9. What is Physically Based Rendering?

10. Ambient Occlusion (AO) Maps

11. ID Maps

12. Using the Quixel Suite

13. Using NDO I

14. Using 3DO I

15. NDO Practical

16. Accessing Material ID Links

17. Using DDO I

18. Saving DDO Smart Materials

19. Using DDO II

20. Using DDO III

21. Create Base (Albedo / Specular / Reflection / AO / Normal)

22. Lowering Preview Resolution and Viewing IDs in Real-Time

23. Combining Normal Information

24. Layers and Blending Modes in DDO

25. The Mask Editor and Mask Paint

26. Brush Combining in Photoshop and Blender

27. Grouping Layers

28. Final Practical

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